The Dark Pictures Anthology: House of Ashes - Salim's Rooms

Very pleased to present some of the work my team and I did for House of Ashes, the third installment in The Dark Pictures Anthology! In this project, I worked as Supervising Environment & Prop Artist at elite3d, where I was involved in the planning, development and organization of the environments from blockout to final stage for the team at Supermassive Games.
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Part of my responsibilities were:
-Ensuring that the overall quality for the internal team at elite3d was at its best, giving artistic and technical feedback while creating art benchmarks.
-Creating briefings with references a and workflows approach to translate concept artwork given from Supermassive into final 3D.
-Making props and environment assets on a high visual level.
-Working on polishing passes to bring the environments up to their final level while meeting the technical requirements.
-Communicating between the internal team at elite3d and the team at Supermassive Games.
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These environments are the result of team effort at elite3d and may include work from Artists at Supermassive as well.
Essential to mention all members of elite3d's environment core team for House of Ashes:
https://www.artstation.com/polcoto
https://www.artstation.com/danicastillo83
https://www.artstation.com/joseart
https://www.artstation.com/jgs
https://www.artstation.com/didjitalus
https://www.artstation.com/brouwers